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SkyMarketing Aviation & Skynet Aviation offer Fair Entertainment Resources We offer Aeronautical display items, SkyStar™ "fly it in it" simulators, services, and support for fairs, exhibits, expo's etc, for most commercial business event
Our resources, Software and Hardware at your service when you execute an successful event Eye-Catcher's with on board computer simulators "fly it in it" ™

Brief introduction: We offer Aircraft & Helicopter flight simulator for business events, fairs, airshows, airports, anywhere needed. The simulators consists of software and controls, which maneuvers the flight. The simulators perform and allows the look and feel that can be compared to a real aircraft. The simulators require extensive software-packs to deal with special conditions such as different Aircraft and Helicopter types, missions, areas, landscapes, airports etc. These conditions are simulated without special consideration when using a mix of software plug-ins and elements.
Brief description: Aircrafts & Helicopter flight simulator features: Software Simulated Cockpit, Graphical Station (GST), Visual System/TruVision, Quality grips and Aircraft controls, 4-axis controls, Software Aircraft Avionics, Digital audio system for effects. Software Service Packs for the beginner and the advanced user. Different fly away air missions. Realistic flight controls in 4-axis control. Cockpit controls and software environments does exactly match the aircraft by using a salvaged aircraft as a pattern and data source. The cockpit controls connected to precision electric actuators in order to provide realistic forces as encountered in flight. In the software environmet/s the cockpits are fully animated. The simulator platform offer multiple and different landscapes, scenes and airports to operate from as well as fly away destinations. Computer VFR/IFR flight simulations. Working instruments for VFR/IFR flight simulations.

Skynet Aviation's [compilation] showing 100 years of Aircraft and Helicopter flight simulators from the past military to the current commercial high-tech bay simulators on hydralic lags for full infight motion experience.
A 100 years of Aircraft and Helicopter flight simlators. From 1910 French pioneers at French Ecole de Combat with a cut-off Bleriot XI monoplane* and to todays monster solutions L3 E-3 Awacs high bay simulators.
* The Blériot XI Legacy, same as which Louis Blériot crossed the Channel in 1909. Louis Blériot received GB£1,000,00 as prize for doing this unique Channel flight..

The Aircraft & Helicopter flight simulator history:
From the cut-off Bleriot XI monoplane [Pre-WW I] via the Link Trainer [Pre- & Post-WW II] to today's current solutions like the L3 E-3 Awacs high bay simulator. The first good solution was the Link Trainer, built in 1929 by Mr. Edwin Link, Binghamton NY, US. The Link Trainer has a pneumatic motion platform driven by a number bellow's giving pitch, roll and yaw, on which a cockpit replica was installed. It was designed for the teaching of Instrument flights in bad condidtion flying in a less dangarous and less costly environment than the aircraft. US. Army Air Force purchased four Link Trainers 1934, after series of fatal accidents during instrument flights. The world flight simulation industry started up and 10,000 Link Trainer's were used in the 1939 to 1945 [during wartime WW II] to train new pilots of allied forces. They were stilll in use with a few Air Forces in the 1960 and early 1970s. In 1948 Curtiss-Wright delivered a CPT simulators, the first to the civilian aviation industry a PCT for the Boeing B-377 Stratocruiser to Pan American [Pan AM]. It was the first complete simulator owned by an airline. Although there was no motion or visual display, but the entire cockpit and instruments worked and crews found it very effective. Full motion systems was introduced in the late 1950's. Early visual systems used an actual small modelling of the terrains. Cameras was flown over a small model terrain and the picture was displayed for the simulator pilot. The camera responded to pilot control actions and the display changed in response to manouvers. Naturally only limited areas of the terrains were able to be simulated this way commercially just it was area around an airport and in military simulators it was the typical terrain close to a target area. The next generation of digital computer flight simulation was introduced in the mid 1960's.
Flight simulators and flight training devices: 
Various flight simulators and flight training solutions are used in pilot & crew training. Solutions vary from the relatively simple systems like the Part Task Trainers that are geared for one or more Aircraft Systems, Cockpit Procedures Trainers are used for practicing rutines and checks, the full solution is the Full Flight Simulators. The high level of Full Flight Simulators have motion platforms capable of moving in all six degrees of freedom. They also have wide angle high fidelity collimated visual systems for displaying the outside world to the pilot. Medium to high end simulators use a Control Loading System to produce realistic forces on the pilot controls. The simulator cabin is fitted with a cockpit replica and visual system is mounted on a six legs/cylinders motion platform that move the simulator's legs/cylinders with a computer aided control. It makes the three linear movements and the three rotations that a freely moving body can experience. The three rotations are Pitch, Roll and Yaw. The three linear movements have a number of names depending on the area of engineering methodes used but in simulation they are called Heave, Sway and Surge. Flight simulators are used to train flight crews in normal and emergency operating procedures. Using simulators, pilots are able to train for situations that are unsafe in the aircraft itself. These situations may include engine failures, failures or mal- functions of aid systems such as electrics, hydraulics, pressurization, flight instruments etc. System trainers are used to educate crews how to operate various aircraft systems. When pilots become familiar with the aircraft systems, they continue to Cockpit Procedures Tainers in Flight Training Devices. They are exact replicas of the cockpit instruments, switches and other controls and used for training flight crews in checks and rutines, FTD's have no motion effects. LAMARS and Full Flight Simulators systems enjoys images of the surrounding environment projected on displays outside of the cockpit windows. One or more computers are used to generate accurate quality moving images, and the instruments have real readings and movements.
Simulator Abbreviations ~ Glossary: 
6-DoF - All six degrees of freedom, refering to the 6-axis in flight ADI - Attitude Director Indicator CMT - Cabin Management Training, like CAS, CPT, SEP, PTT .. CPDS - Central Panel Display System, used in All-Digital & All-Weather panels CPT - Cockpit Procedures Trainers CRT - Cathode Ray Tube EFIS - Electronic Flight Instrument System EICAS - Engine Indicating and Crew Alerting System FFS - Full Flight Simulator FLI - First Limitation Indication, incorporated in VEMD FTD - Flight Training Devices GISt - Graphical Instructors Station HSD - Horizontal Situation Indicator IFR - Instrument Flight Rules Rating LAMARS - Large Amplitude Multi mode Aerospace Research Simulator LCD - Liquid Crystal Display LTD - Light Training Device is a simulation tool MFD - Multi Function Display PFD - Primary Flight Display/s PTT - {Simpler} Part Task Trainers TRs - Thrust Reversers SEP - Safety and Emergency Procedures VEMD - Vehicle Engine Multifunction Display, with First Limitation Indication FLI VFR - Visual Flight Rules Click here for more Aviation Abbreviations
6-DoF the Axis motions: Heave - Up/down movements Surge - Longitudinal acceleration or deceleration Sway - Sideways L/R movements Pitch - Nose up/down movements Roll - Wing up and the other wing down Yaw - Nose L/R movements ________________________________________________________ NOTE: Format and content are property of Skynet Aviation.
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