Welcome to Sky reMarketing
SkyMarketing Updates • Info
reMarketing Solutions
Effective Solutions
Fair Entertainment
e-mail me

Fair Entertainments


www.skynet-aviation.com_banner_simulator1.jpg

SkyMarket Aviation offer Fair Entertainment Resources
We offer Aeronautical display items, SkyStar "fly it in it" simulators, services,
and support
for fairs, exhibits, expo's etc, for most commercial business event


www.skynet-aviation.com_sim_b737-200.jpg

Our resources, Software and Hardware
at your service when you execute an successful event
Eye-Catcher's with on board computer simulators "fly it in it"


www.skynet-aviation.com_sim_t6sg.jpg

 Brief introduction:
We offer Aircraft & Helicopter flight simulator for business events, fairs, airshows, airports,
anywhere needed.
The simulators consists of software and controls, which maneuvers the flight.
The simulators perform and allows the look and feel that can be compared to a real aircraft.
                                                              
The simulators require extensive software-packs to deal with special conditions such as different
Aircraft and Helicopter types, missions, areas, landscapes, airports etc. These conditions are
simulated without special consideration when using a mix of software plug-ins and elements.
                                                               
 Brief description:
Aircrafts & Helicopter flight simulator features:
Software Simulated Cockpit, Graphical Station (GST), Visual System/TruVision, Quality grips
and Aircraft controls, 4-axis controls, Software Aircraft Avionics, Digital audio system for effects.
Software Service Packs for the beginner and the advanced user. Different fly away air missions.
Realistic flight controls in 4-axis control. Cockpit controls and software environments does exactly
match the aircraft by using a salvaged aircraft as a pattern and data source. The cockpit controls
connected to precision electric actuators in order to provide realistic forces as encountered in flight.
In the software environmet/s the cockpits are fully animated. The simulator platform offer multiple
and different landscapes, scenes and airports to operate from as well as fly away destinations.
Computer VFR/IFR flight simulations. W
orking instruments for VFR/IFR flight simulations.


www.skynet-aviation.com_simmix_100years.jpg

The Skynet Aviation compilation showing 100 years of Aircraft and Helicopter flight simulators from the past
military to the current commercial high-tech bay simulators on hydralic lags for full infight motion experience.


A 100 years of Aircraft and Helicopter flight simlators. From 1910 French pioneers at French Ecole de Combat
with a cut-off Bleriot XI monoplane* and to todays monster solutions L3 E-3 Awacs high bay simulators.

*
The Blériot XI Legacy, same as which Louis Blériot crossed the Channel in 1909.
   Louis Blériot received GB£1,000,00 as prize for doing this unique Channel flight.. 

                                                                                   
 The Aircraft & Helicopter flight simulator history:

From the cut-off Bleriot XI monoplane [Pre-WW I] via the Link Trainer [Pre- & Post-WW II] to today's current
solutions like the L3 E-3 Awacs high bay simulator.
The first good solution was the Link Trainer, built in 1929
by Mr. Edwin Link, Binghamton NY, US. The Link Trainer has a pneumatic motion platform driven by a number
bellow's giving pitch, roll and yaw, on which a cockpit replica was installed. It was designed for the teaching
of Instrument flights in bad condidtion flying in a less dangarous and less costly environment than the aircraft.
US. Army Air Force purchased four Link Trainers 1934, after series of fatal accidents during instrument flights.
The world flight simulation industry started up and 10,000 Link Trainer's were used in the 1939 to 1945 [during
wartime WW II] to train new pilots of allied forces. They were stilll in use with a few Air Forces in the 1960
and early 1970s.
In 1948 Curtiss-Wright delivered a CPT simulators, the first to the civilian aviation industry
a PCT for the Boeing B-377 Stratocruiser to Pan American [Pan AM]. It was  the first complete simulator owned
by an airline. Although there was no motion or visual display, but the entire cockpit and instruments worked
and crews found it very effective. Full motion systems was introduced in the late 1950's.
Early visual systems used an actual small modelling of the terrains. Cameras was flown over a small model
terrain and the picture was displayed for the simulator pilot. The camera responded to pilot control actions
and the display changed in response to manouvers. Naturally only limited areas of the terrains were able to
be simulated this way commercially just it was area around an airport and in military simulators it was the
typical terrain close to a target area. The next generation of digital computer flight simulation was introduced
in the mid 1960's.
 
Flight simulators and flight training devices:     

Various flight simulators and flight training solutions are used in pilot & crew training. Solutions vary from the
relatively simple systems like the Part Task Trainers that are geared for one or more Aircraft Systems,
Cockpit
Procedures Trainers
 are used for practicing rutines and checks, the full solution is the Full Flight Simulators.
The high level of Full Flight Simulators have motion platforms capable of moving in all six degrees of freedom.
They also have wide angle high fidelity collimated visual systems for displaying the outside world to the pilot.
Medium to high end simulators use a Control Loading System to produce realistic forces on the pilot controls.
The simulator cabin is fitted with a cockpit replica and visual system is mounted on a six legs/cylinders motion
platform that move the simulator's legs/cylinders with a computer aided control. It makes the three linear
movements and the three rotations that a freely moving body can experience. The three rotations are Pitch,
Roll and Yaw. The three linear movements have a number of names depending on the area of engineering
methodes used but in simulation they are called Heave, Sway and Surge.
Flight simulators are used to train
flight crews in normal and emergency operating procedures. Using simulators, pilots are able to train for
situations that are unsafe in the aircraft itself. These situations may include engine failures, failures or mal-
functions of aid systems such as electrics, hydraulics, pressurization, flight instruments etc.
System trainers
are used to educate crews how to operate various aircraft systems. When pilots become familiar with the
aircraft systems, they continue to Cockpit Procedures Tainers in Flight Training Devices. They are exact
replicas of the cockpit instruments, switches and other controls and used for training flight crews in checks
and rutines,
FTD's have no motion effects. LAMARS and Full Flight Simulators systems enjoys images of the
surrounding environment projected on displays outside of the cockpit windows. One or more computers are
used to generate accurate quality moving images, and the instruments have real readings and movements.
 Simulator Abbreviations ~ Glossary:

6-DoF - All six degrees of freedom, refering to the 6-axis in flight
ADI - Attitude Director Indicator
CMT - Cabin Management Training, like CAS, CPT, SEP, PTT ..
CPDS - Central Panel Display System, used in All-Digital & All-Weather panels
CPT - Cockpit Procedures Trainers
CRT - Cathode Ray Tube
EFIS - Electronic Flight Instrument System
EICAS -  Engine Indicating and Crew Alerting System
FFS - Full Flight Simulator
FLI - First Limitation Indication, incorporated in VEMD
FTD  - Flight Training Devices
GISt - Graphical Instructors Station
HSD - Horizontal Situation Indicator
IFR - Instrument Flight Rules Rating
LAMARS - Large Amplitude Multi mode Aerospace Research Simulator
LCD - Liquid Crystal Display
LTD - Light Training Device is a simulation tool
MFD - Multi Function Display
PFD -  Primary Flight Display/s
PTT - {Simpler} Part Task Trainers
TRs - Thrust Reversers
SEP - Safety and Emergency Procedures
VEMD - Vehicle Engine Multifunction Display, with First Limitation Indication FLI
VFR  - Visual Flight Rules
Click here for more  Aviation Abbreviations

6-DoF the Axis motions:
Heave  - Up/down movements
Surge - Longitudinal acceleration or deceleration
Sway - Sideways L/R movements
Pitch - Nose up/down movements
Roll - Wing up and the other wing down
Yaw - Nose L/R movements
________________________________________________________
NOTE: Format and content are property of Skynet Aviation.


www.skynet-aviation.com_sim_uh-1d.jpg

 Aircraft & Helicopter flight simulator specs:
Realistic flight controls in 4-axis control. Cockpit controls and software environments does exactly
match the Aircraft and Helicopter which it is intended for.

More features and more software..  Aircrafts & Helicopter for VFR/IFR flight simulations.
   
Simulator Aircrafts available for the basic pilot's
Simulator Aircrafts available for the Jetliner/Freighter pilot's
Simulator Aircrafts available for the Air Force jet fighter pilot's


                 
Simulator Helicopters available for the basic pilot's
Simulator Helicopters available for the Navy and Marines pilot's
Simulator Helicopters available for the Army flyer pilot's


www.skynet-aviation.com_banner_simulator3.jpg




  
Click here for more information !      

   Click here for contact information !       

    Click here for start page !                    
   
Phone: +467-39-250-200London GMT +1 10am ~ 5pm, Monday ~ Friday
NOTE: All rights reserved by and for Skynet Aviation. All content are the property of Skynet Aviation.


_____________________________________________________________________________________________